Turnsheet Format

Your turnsheet page will have a turnsheet template in the format described below when you first create it.

This is the format for how the GM team would like turnsheets to be laid out, if possible, followed by an example turnsheet for a fictional character.

It’s worth putting your actions in order of priority, so that the GMs know what’s most important to you. If an action would require slightly more AP than you thought to succeed then we can take them from an action that’s less important to you.

If you don't know how many AP an action should require, feel free to ask the GMs. (It’s no guarantee because the other players’ actions may affect the eventual difficulty.)

Check out syntax for information on how to format headings, bold, italicise etc. At the very bottom is the template as it appears in wiki syntax.

Any questions, please email us!

Turnsheet Format: Turnsheet [Number] for [Character Name]

Summary

  1. XAP: Action summary (Relevant Skills, Quirks, Other Advantages )
  2. Repeat for each action.

Actions

1. [Action Name] (#AP)

Action description, including names of any other PCs involved.

Relevant Quirks/Skills: List of Relevant Quirks & Skills with Rank and Synergies where appropriate

2. Repeat for Each Action

Housekeeping / 0AP Actions

  • Detail of housekeeping action
  • Repeat for each action

Sample Turnsheet: Turnsheet 1 for Mahara al-Musalam

Summary

  1. 2AP: Raid Baghdad (Strategy 3, Survival 3 (Synergy for Raiding), Desert Rat)
  2. 2AP: Make the Tribe to extol their prowess to the other tribes (Influence 3, Henchmen 1, Spies - Arabia, Diplomacy 2)
  3. 2-4AP: Research Tribe's Past in the Ruined Palace (Survival 3, Research 3, Relic - The Key to Many Doors)
  4. 2AP: Conditional: Contact 'The Muslim Knight' (Spies - Military and Monastic Orders)

Actions

2AP: Raid Baghdad

My tribe is desperate for some action, so I am happy to give it to them! We will raid the ruins of Baghdad - its outskirts should be easy enough for us to attack and carry off any goods and trade that people might have there. It might not be the richest city, but we need the fight and the excitement to keep the morale up!

We will strike from the desert after nightfall and be gone quickly so that we can right through the night and find shelter in the day.

(Strategy 3, Survival 3 (Synergy for Raiding), Desert Rat)

2AP: Make the Tribe to extol their prowess to the other tribes

Make sure that the elders and storytellers weave songs of victory at Baghdad to all those who visit our tribe, and send others to travel around doing the same. We may soon be making a move to unite many of the tribes, and we must lay the ground for the acceptance of ours as superior to theirs.

Since I have good standing with most of the tribe, it should be easy enough to get some of them to travel to the other tribes (my Henchmen).

(Influence 3, Henchmen 1, Spies - Arabia, Diplomacy 2)

2-4AP: Research Tribe's Past in the Ruined Palace

The Head of the Tribe has asked that I look into those ruins we found last year. He claims that they hold the key to our past and may uncover such truths or relics that may help our cause.

I am also curious, but I am not sure how long it will take to do such a job! I will at the very least get started, and since I have a way of getting past many of the locked doors (Relic), it should be quicker than others could do it. The Palace is likely to have traps and other dangers, so I want to take a group of my tribesmen with me.

I will be looking for any major clues as to what the Palace might hold of our past, especially anything relating to magic, which I am sure Abdiq will be very interested in. Be very very careful and make sure to look out for all those traps!

(Survival 3, Research 3 (Synergy - Indiana Jones Archaeology), Relic - The Key to Many Doors, Influence 3)

CONDITIONAL 2AP: Contact 'The Muslim Knight'

So, this Knight of the Christian Orders has made it known that he wishes to covert to Islam. I do not know how long he will survive if the others find out, but the situation itself is very curious. I will have my contacts in the Holy Land itself ask around and investigate to see if they can contact him.

I would very much like to speak with him.

Of course, I may not have the time, and it's not that urgent, so he can probably wait.

(Spies - Military and Monastic Orders)

Housekeeping

  • Send the 'relic' I promised to Carmen Isolda, the Spanish monk in Damascus.
  • Look through the supplies of the tribe - I want to keep an eye on what we might be missing.
  • Attend to the Head of the Tribe when possible, just so that I am visible at this side.

Turnsheet Format in Wiki Syntax

====== Turnsheet Format: Turnsheet [Number] for [Character Name] ======

===== Summary =====
  - //X//AP: //Action summary (**Relevant Skill, Rank, Synergies**)//
  - Repeat for each action.
===== Actions =====

==== 1. [Action Name] (#AP) ====

//Action description, including names of any other PCs involved.//

**Relevant Quirks/Skills**: //List of Relevant Quirks & Skills with Rank and
Synergies where appropriate//

==== 2. Repeat for Each Action ====

===== Housekeeping ====

  * //Detail of housekeeping action//
  * Repeat for each action
sample_turnsheet.txt · Last modified: 2009/04/26 10:35 by innokenti
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